
Skills and Stats
Each pilot can have levels in 4 different starting skills, depending on their species and wearables.

When using items from specific species (they are uncommon and each has a skill attributed to it), skills will be added to the pilot until the end of the battle.
Intelligence and Stamina stats are derived from the respective skills and change faster during combat.
Pilots' skills will determine both the starting and maximum score of those stats.
Food, Drug and offensive actions by the opponent always affect the stat value, and not the total capacity limit.
Determines the maximum actions a pilot can perform and the chance to escape from battles.
 Human pilots start with bonus in Stamina.
Affects the power of all attacks and defensive systems.
 Replicant pilots start with bonus in Computation.
Affects all actions. Extra Intelligence means extra effectiveness during combat and decreased Intelligence means a disavantage in battle.
 Ebens and 
 Draconian pilots start with bonus in Intelligence.
Affects the power of all actions involving amulets and charming.
Venusian and 
Draconian pilots start with bonus in Magic.
Last updated