Skills and Stats
Last updated
Last updated
Each pilot can have levels in 4 different starting skills, depending on their species and wearables.
When using items from specific species (they are uncommon and each has a skill attributed to it), skills will be added to the pilot until the end of the battle.
Example Each use of a Venusian Laser (or any Venusian item) will raise the Magic skill during the fight.
Intelligence and Stamina stats are derived from the respective skills and change faster during combat.
Pilots' skills will determine both the starting and maximum score of those stats.
Example +10 Stamina skill points means the pilot will have +10 maximum Stamina capacity to use.
Food, Drug and offensive actions by the opponent always affect the stat value, and not the total capacity limit.
Determines the maximum actions a pilot can perform and the chance to escape from battles.
Human pilots start with bonus in Stamina.
Replicant pilots start with bonus in Computation.
Ebens and Draconian pilots start with bonus in Intelligence.
Venusian and Draconian pilots start with bonus in Magic.