Items
Last updated
Last updated
Items play a pivotal role in determining the outcome of battles. Items appear in the game spontaneously, released based of data available on the blockchain.
Following the items' DMT Specification, it's estimated that a new item appears in the galaxy every 93 Bitcoin blocks/16 hours.
However, some item types are more rare than others and will not spawn that often.
Each item enables a specific action during combat, and their strategic usage is essential to winning battles.
Success in battle depends on predicting the opponent's moves, using items at the optimal time, and countering the opponent's strategies with well-timed defenses or boosts from Amulets, Food and Drugs.
There are five types of Items: Food, Drugs, Weapon, Defenses and Amulets. Food, Drugs and Amulets can affect both the casting player (positively) or their opponent (negatively), depending on their sub-type.
Weapon and Defense actions use the Computation skill, that is added to the Item Power when it's used, to increase its effects.
Power: Each item has a power level ranging from 1 to 11. This value directly impacts the item's effectiveness during combat and determines the cooldown period before the item can be reused.
Cooldown: The number of turns an item stays in cooldown is dependent on the item type and power. The higher the item power, the longer the cooldown period.
Skill Enhancement: Some item types are associated with a specific skill that enhances their power when used. For instance, Weapons and Defenses use the Computation skill and Amulets use the Magic skill. The player's skill level is added to the item's power to calculate the final effect.
Race-Specific Boosts: Each species excel in manufacturing one type of item. Using such an item grants a cumulative +1 boost to the species' favoured skill until the end combat.
There are five distinct types of items, each serving a unique purpose in combat.
Simple and immediate, food items provide instant benefits to the target player, such as recovering or reducing HP, Stamina or Intelligence. The effects are straightforward, with no lingering or delayed consequences.
Types: Edible (affects the pilot using it) or Rotten (affects the opponent).
Skill Used: none
Item | Type | Effect |
---|---|---|
Edible | Recovers Intelligence | |
Edible | Recovers Stamina | |
Edible | Recovers HP | |
Rotten | Reduces Intelligence | |
Rotten | Reduces Stamina | |
Rotten | Reduces HP |
Human food items have +1 extra bonus in Power and -1 Cooldown.
Honey
Orange
Juice
Algae
Bubbles
Bacteria
Ebens drug items have +1 extra bonus in Power and -1 Cooldown.
Mushroom
Syringe
Pill
Liquid
Tablet
Syringe
Pill
Liquid
Replicant weapon items have +1 bonus in Power and -1 Cooldown.
Laser
Autocannon
Torpedo
Missile
EMP
Draconian defense items have +1 extra bonus in Power and -1 Cooldown.
Shield
Armor
Repair Bot
Counter Measure
Afterburner
Venusian amulet items have +1 extra bonus in Power and -1 Cooldown.
Defensive Amulet
Weapon Amulet
Vampiric Amulet
Energy Amulet
Buff Amulet
Overcharge Amulet
Numbing Amulet
Blowback Amulet
Unreliable Amulet
Uneffective Amulet
Sluggish Amulet