# Items

Items play a pivotal role in determining the outcome of battles. Items appear in the game spontaneously, released based of [data available on the blockchain](https://guide.degens.space/technical/dmt).&#x20;

{% hint style="info" %}
Following the items' [DMT Specification](https://guide.degens.space/technical/dmt), it's **estimated** that a new item appears in the galaxy every 93 Bitcoin blocks/**16 hours**.&#x20;

However, some item types are **more rare than others** and will not spawn that often.
{% endhint %}

Each item enables a specific action during combat, and their strategic usage is essential to winning battles.

<figure><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2F9d6HGTXVaqMJyKB4C5VI%2Fitems.jpeg?alt=media&#x26;token=ca78d02e-cc46-4d07-a205-2b6d332831d0" alt=""><figcaption></figcaption></figure>

Success in battle depends on predicting the opponent's moves, using items at the optimal time, and countering the opponent's strategies with well-timed defenses or boosts from *Amulets*, *Food* and *Drugs*.&#x20;

## Basics

* **There are five types of Items:** *Food*, *Drugs*, *Weapon*, *Defenses* and *Amulets.* Food, Drugs and Amulets can affect both the casting player (positively) or their opponent (negatively), depending on their sub-type.
* ***Weapon*****&#x20;and&#x20;*****Defense*****&#x20;actions** use the *Computation* [skill](https://guide.degens.space/cosmic-rules/skills-and-stats), that is added to the Item Power when it's used, to increase its effects.&#x20;
* **Power:** Each item has a power level ranging from 1 to 11. This value directly impacts the item's effectiveness during combat and determines the cooldown period before the item can be reused.
* **Cooldown:** The number of turns an item stays in cooldown is dependent on the item type and power. The higher the item power, the longer the cooldown period.&#x20;

<figure><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FvpjeFVvgokiWYTPrzBL4%2Fitems1.png?alt=media&#x26;token=13bbd566-4bcf-4d94-9565-4599a58fb112" alt="" width="563"><figcaption></figcaption></figure>

{% hint style="info" %}
Some [species](https://guide.degens.space/cosmic-rules/pilots) are better at manufacturing certain [items](https://guide.degens.space/cosmic-rules/items), lowering their *Cooldown* and increasing their *Power.*
{% endhint %}

<figure><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2F5nO0mspXmKm63yHmmXJ5%2Fitems2.png?alt=media&#x26;token=096fba3d-03dc-48d1-a5bb-215782fcd0f5" alt="" width="563"><figcaption></figcaption></figure>

## **Interactions**

* **Skill Enhancement:** Some item types are associated with a specific skill that enhances their power when used. For instance, *Weapons* and *Defenses* use the *Computation* skill and *Amulets* use the *Magic* skill. The player's skill level is added to the item's power to calculate the final effect.
* **Race-Specific Boosts:** Each [species](https://guide.degens.space/cosmic-rules/pilots) excel in manufacturing one type of item. Using such an item  grants a cumulative +1 boost to the species' favoured skill until the end combat.&#x20;

## **Categories**

There are five distinct types of items, each serving a unique purpose in combat.

{% tabs %}
{% tab title="Food" %}
Simple and immediate, food items provide instant benefits to the target player, such as recovering or reducing *HP, Stamina* or *Intelligence*. The effects are straightforward, with no lingering or delayed consequences.

**Stamina cost:** 1

**Types:** Edible (affects the pilot using it) or Rotten (affects the opponent).

**Skill Used:** none

<img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2Fah0hMXh1pztcVnhMU9LP%2Flogos-01.png?alt=media&#x26;token=ca20fce8-1659-43bb-a7e5-ce5d2d5effe5" alt="" data-size="line">[Human](https://guide.degens.space/cosmic-rules/pilots) food items have +1 extra bonus in *Power* and -1 *Cooldown.*

<table><thead><tr><th>Item</th><th width="114">Type</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FrF96K4rLnlJbumyBQyrL%2FHoney.svg?alt=media&#x26;token=fe31c8a5-9c2e-4c00-b5cb-530dfdce4a80" alt="">Honey</td><td>Edible</td><td>Recovers <em>Intelligence</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2F8E53Fw203orIB7HGfMmP%2FOrange.svg?alt=media&#x26;token=47ede12f-34dd-4223-bff7-2b63064051fa" alt="">Orange</td><td>Edible</td><td>Recovers <em>Stamina</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FO6sdU1N70p5gT6HNrj2I%2FJuice.svg?alt=media&#x26;token=91c91851-43db-45e9-9b8c-487eee35a191" alt="">Juice</td><td>Edible</td><td>Recovers <em>HP</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FEqpvnZFOnzwrvHqdlb5a%2FAlgae.svg?alt=media&#x26;token=dbbf5b2f-0d35-4ab2-a5ce-71842986e399" alt="">Algae</td><td>Rotten</td><td>Reduces <em>Intelligence</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FdkCSo7w2fAuMrFgeWgyu%2FBubbles.svg?alt=media&#x26;token=3fc8880d-7f28-44f4-bed8-0b243c8ac3ba" alt="">Bubbles</td><td>Rotten</td><td>Reduces <em>Stamina</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2Fs0NFIWEpIzaKm4nSgDm4%2FBacteria.svg?alt=media&#x26;token=da25b3bb-bb22-4e0d-a751-9ebceb9d3d81" alt="">Bacteria</td><td>Rotten</td><td>Reduces <em>HP</em></td></tr></tbody></table>
{% endtab %}

{% tab title="Drugs" %}

Drugs offer powerful but temporary stat enhancements. However, after the effect duration ends, the initial boost is reversed. For example, if a drug item increases a player's HP by 10 points, those 10 points will be deducted after the effect wears off.

**Stamina cost:** 1

**Types/Colour-coding:** *Stimulant* (affects the pilot using it - green) or *Sedative* (affects the opponent - red).

**Skill Used:** none

<img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FqIO3TqaNuylQNdrDcVj0%2Flogos-04.png?alt=media&#x26;token=18a6d30f-3ecb-4a68-a2c1-aed0f9b9f305" alt="" data-size="line">[*Ebens* ](https://guide.degens.space/cosmic-rules/pilots)drug items have +1 extra bonus in *Power* and -1 *Cooldown.*

{% hint style="info" %}
Drugs in Degens in Space are so advanced that they can never kill a pilot.  When a pilot would lose more HP than they currently have, they will be left with 1 HP instead.
{% endhint %}

<table><thead><tr><th>Item</th><th width="114">Type</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FeiLetIBJ2o6HeS9m4prG%2FMushroom.svg?alt=media&#x26;token=1371dadb-6aa4-422c-b741-a5fab814884e" alt="">Mushroom</td><td>Stimulant</td><td>Increases <em>Magic</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FXMhOk6AhoJm3r5wZmGZO%2FSyringe-green.svg?alt=media&#x26;token=a2e9a132-85d2-46ad-a532-b736db26a7ff" alt="">Syringe</td><td>Stimulant</td><td>Increases <em>HP</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FSdNjnl5tLLcKuvho0xfu%2FPill-green.svg?alt=media&#x26;token=14b11935-1b21-415b-b9d9-0a23d535775f" alt="">Pill</td><td>Stimulant</td><td>Increases <em>Stamina</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FBjZtjQvlTs18lyeblZPm%2FLiquid-green.svg?alt=media&#x26;token=fa22a1ca-9118-4bd8-a6fd-23b3aaaa5e12" alt="">Liquid</td><td>Stimulant</td><td>Increases <em>Intelligence</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FvapHRDcqDVlWrcacHgnZ%2FTablet-red.svg?alt=media&#x26;token=5b97b913-5e50-4f52-9272-2f0cfea7f792" alt=""><br>Tablet</td><td>Sedative</td><td>Reduces <em>Magic</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FmXn4mHIJCKS8wk7fsUhD%2FSyringe-red.svg?alt=media&#x26;token=44052332-2ec2-46cc-95f4-657457a6c593" alt="">Syringe</td><td>Sedative</td><td>Reduces <em>HP</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2Fes1MhxgQ41KrJGFGrmUU%2FPill-red.svg?alt=media&#x26;token=cad99b83-ec84-49c2-82c8-9730c388d8eb" alt="">Pill</td><td>Sedative</td><td>Reduces <em>Stamina</em></td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FyAIvJZs9rPblfBPw959R%2FLiquid-red.svg?alt=media&#x26;token=7031ab1a-954a-4880-ba3e-387206658499" alt="">Liquid</td><td>Sedative</td><td>Reduces <em>Intelligence</em></td></tr></tbody></table>
{% endtab %}

{% tab title="Weapons" %}
Weapon items enable players to perform various types of attacks. Each weapon type interacts differently with the opponent's defenses, resulting in varying levels of damage reduction.&#x20;

**Stamina cost:** 2

**Skill Used:** Computation

{% hint style="info" %}
**Example**\
A Laser attack may be heavily mitigated by Armor but only lightly reduced by Afterburner. Check [this chart ](https://guide.degens.space/cosmic-rules/combat-advanced)for more detailed info!
{% endhint %}

<img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FZqvFbHSsD93SHxj7w8UB%2Flogos-03.png?alt=media&#x26;token=3c6a1f47-aa95-4a9f-8f6d-32587abe5830" alt="" data-size="line">[*Replicant* ](https://guide.degens.space/cosmic-rules/pilots)weapon items have +1 bonus in *Power* and -1 *Cooldown.*

| Item                                                                                                                                                                                                                                                            | Characteristics                           |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------- |
| ![](https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FImgIk6OcquaQttoZ16lR%2FLaser.svg?alt=media\&token=d7c3c69c-7c8d-4fc4-807e-c80913259d36)Laser                                        | Very effective against *Afterburner*      |
| <p><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FTdPNKnxyG70uKCEWdjEY%2FAutocannon.svg?alt=media&#x26;token=71a50c50-a09c-4a26-b413-6ec60acd37cf" alt=""><br>Autocannon</p> | Very effective against *Counter Measures* |
| <p><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FchPPbKnxYuTqbagSD3pv%2FTorpedo.svg?alt=media&#x26;token=dda684d3-8f1c-4d10-8a02-74bd14a5b6cc" alt=""><br>Torpedo</p>       | Very effective against *Armor*            |
| <p><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FDaUwwZsaIghruIM3bneb%2FMissile.svg?alt=media&#x26;token=e7cca07b-9fa8-487d-8f1a-4a4c3ccc358d" alt=""><br>Missile</p>       | Very effective against *Shield*           |
| ![](https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FfmReYLYn43YZ1gb4gExB%2FEMP.svg?alt=media\&token=00728430-98b1-481a-94fb-827ebb4b2ffb)EMP                                            | Very effective against *Repair Bot*       |
| {% endtab %}                                                                                                                                                                                                                                                    |                                           |

{% tab title="Defense" %}
Defense items are designed to counter specific types of attacks; and when used they stay equipped until an enemy's attack triggers it's use. The effectiveness of each defense type varies depending on the weapon it is defending against.&#x20;

**Stamina cost:** 0

**Skill Used:** Computation

{% hint style="info" %}
**Example**\
Shields might be more effective against EMPs, while Countermeasures could better handle Missiles.
{% endhint %}

<img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FQdX5FrCwXIpe5upI8djH%2Flogos-05.png?alt=media&#x26;token=c27d801c-f83c-4dd7-8318-b0fabdba2018" alt="" data-size="line">[*Draconian*](https://guide.degens.space/cosmic-rules/pilots) defense items have +1 extra bonus in *Power* and -1 *Cooldown.*

| Item                                                                                                                                                                                                                                                                     | Characteristics                     |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------------------------- |
| <p><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2Fi0ao3uLnjbtFXRAEJ62y%2FShield.svg?alt=media&#x26;token=63d11911-47a6-4337-81c0-860663f39cd9" alt=""><br>Shield</p>                  | Very effective against *EMP*        |
| <p><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2F0F6AUljrBJJzcCk2acqe%2FArmor.svg?alt=media&#x26;token=02c65263-d364-4525-bcf5-66cb8b95d21f" alt=""><br>Armor</p>                    | Very effective against *Laser*      |
| <p><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2F11aEBnH6F0QJM2OmEr09%2FRepairBot.svg?alt=media&#x26;token=2d3062e8-f67d-4346-961d-54bfbbdb13c2" alt=""><br>Repair Bot</p>           | Very effective against *Torpedo*    |
| <p><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2Fo4qeOW5BDm3nxaHK9AJv%2FCounterMeasure.svg?alt=media&#x26;token=805292eb-58b2-4cbe-a2cd-4c8ca1ac7366" alt=""><br>Counter Measure</p> | Very effective against *Missile*    |
| <p><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FHbyxNdI93PLYLn16cLk4%2FAfterburner.svg?alt=media&#x26;token=7dd9c101-6214-46d8-8642-c18a4f1b0788" alt=""><br>Afterburner</p>        | Very effective against *Autocannon* |
| {% endtab %}                                                                                                                                                                                                                                                             |                                     |

{% tab title="Amulets" %}
Amulets provide latent effects that activate whether an Attack or Defense action is performed. This delayed activation allows for strategic planning and surprise moves during combat.

**Stamina cost:** 1

**Types:** Blessed (affects the player using it) or Cursed (affects the opponent).

**Skill Used:**  Magic

<img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FdggsOxfVGjyxBZr42Eul%2Flogos-02.png?alt=media&#x26;token=6e1519f4-4044-40ff-9447-084c44608f5a" alt="" data-size="line">[*Venusian*](https://guide.degens.space/cosmic-rules/pilots) amulet items have +1 extra bonus in *Power* and -1 *Cooldown.*

{% hint style="info" %}
**Example #1**\
If a pilot uses a ***Defensive Amulet***, its effect will only take place next time the pilot defends, which means when they use a *Defense* item or the *Shield* basic action.\
\
**Example #2**\
If a pilot uses a ***Numbing Amulet,*** its effect will only take place next time their opponent attacks, which means when their opponent uses a *Weapon* item or the *Attack* basic action.
{% endhint %}

{% hint style="warning" %}
**Amulets don't need to be triggered necessarily in the next turn after they are used.**\
\
**Example**\
If a pilot uses a ***Weapon Amulet*** on turn 1, but only performs an attack on turn 5, the amulet's effect will still take place in turn 5.
{% endhint %}

<table><thead><tr><th>Item</th><th width="114">Type</th><th>Effect</th></tr></thead><tbody><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FvwTUzEOXkihVD7xKP88o%2FDefensive.svg?alt=media&#x26;token=b719d87d-a42e-4250-a069-d39890887363" alt=""><br>Defensive Amulet</td><td>Blessed</td><td>Increases <em>Defense</em> effectiveness based on its <em>Power</em> against <em>Weapons,</em> next time a pilot uses performs a defensive action.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FSWCOG5tDdh0vIHt3CJDK%2FWeapon.svg?alt=media&#x26;token=4b037abe-56d5-4593-841e-645467e0f3ab" alt=""><br>Weapon Amulet</td><td>Blessed</td><td>Increases <em>Weapon</em> effectiveness by 1/3 of its <em>Power</em> against any <em>Defense</em> used, next time the pilot performs an attack.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FpRIMVlRLdgNdGdNxW2M7%2FVampiric.svg?alt=media&#x26;token=b302bb5d-b318-4d16-95dd-4437f2f3075b" alt=""><br>Vampiric Amulet</td><td>Blessed</td><td>Next attack deals less damage based on pilot's <em>Magic</em> skill, but recovers the pilot's <em>HP</em> by the same amount.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FBwEWe6QZ7gFtC2PTg45X%2FEnergy.svg?alt=media&#x26;token=147b3fd5-5216-4ed0-80af-20ecf961e9ec" alt=""><br>Energy Amulet</td><td>Blessed</td><td>Next attack deals less damage based on pilot's <em>Magic</em> skill, but also recovers pilot's <em>Stamina</em> by the same amount.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FDCaOw8yc81njQN7rmo37%2FBuff.svg?alt=media&#x26;token=caf952a1-b785-4626-972c-82c31a59d570" alt=""><br>Buff Amulet</td><td>Blessed</td><td>Extra damage based on pilot's <em>Magic skill,</em> next time the pilot performs an attack.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FotUmvM3SlPXl2kWkF4kb%2FOvercharge.svg?alt=media&#x26;token=211ceee7-13c9-46e2-bb25-fef7c573a193" alt=""><br>Overcharge Amulet</td><td>Blessed</td><td>Increases the damage caused by a <em>Weapon</em> based on pilot's <em>Magic skill,</em> next time the pilot performs an attack.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FlQ5fj4JvfQEoYus4S1QF%2FNumbing.svg?alt=media&#x26;token=92949480-bcd5-4f71-bc66-dbb5a752f60e" alt=""><br>Numbing Amulet</td><td>Cursed</td><td>Reduces opponent's <em>Intelligence</em> next time they attack, based on the damage they generate.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FY71m6qAHRR6Zq6kKSsUy%2FBlowback.svg?alt=media&#x26;token=d5dbae98-a2ab-49ed-8685-2041a0001490" alt=""><br>Blowback Amulet</td><td>Cursed</td><td>Some damage generated by the opponent in their next attack is applied back to them.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2Fm5RsTq8EmyBsPCWF9lCq%2FUnreliable.svg?alt=media&#x26;token=68624579-d804-4822-aaa0-53ce07562e6d" alt=""><br>Unreliable Amulet</td><td>Cursed</td><td>Opponent's attack or defense actions have a chance to fail next time it's performed.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2Fzehs1jeOX4BajJcxmBPH%2FUneffective.svg?alt=media&#x26;token=3889f2a6-338a-4102-a9a0-6d44b96bbe85" alt="">Uneffective Amulet</td><td>Cursed</td><td>Opponent's attack deals less damage next time they perform it.</td></tr><tr><td><img src="https://3769150416-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FmgcBdyV9r211vMafSQmD%2Fuploads%2FPAdrdCZrz8GgAJ401hit%2FSluggish.svg?alt=media&#x26;token=81e79d11-311a-4674-b30b-af74096d3df0" alt=""><br>Sluggish Amulet</td><td>Cursed</td><td>Next opponent's attack costs them extra <em>Stamina.</em></td></tr></tbody></table>
{% endtab %}
{% endtabs %}
