Items play a pivotal role in determining the outcome of battles. Items appear in the game spontaneously, released based of data available on the blockchain.
Following the items' DMT Specification, it's estimated that a new item appears in the galaxy every 93 Bitcoin blocks/16 hours.
However, some item types are more rare than others and will not spawn that often.
Each item enables a specific action during combat, and their strategic usage is essential to winning battles.
Success in battle depends on predicting the opponent's moves, using items at the optimal time, and countering the opponent's strategies with well-timed defenses or boosts from Amulets, Food and Drugs.
Basics
There are five types of Items:Food, Drugs, Weapon, Defenses and Amulets. Food, Drugs and Amulets can affect both the casting player (positively) or their opponent (negatively), depending on their sub-type.
Weapon and Defense actions use the Computationskill, that is added to the Item Power when it's used, to increase its effects.
Power: Each item has a power level ranging from 1 to 11. This value directly impacts the item's effectiveness during combat and determines the cooldown period before the item can be reused.
Cooldown: The number of turns an item stays in cooldown is dependent on the item type and power. The higher the item power, the longer the cooldown period.
Some species are better at manufacturing certain items, lowering their Cooldown and increasing their Power.
Interactions
Skill Enhancement: Some item types are associated with a specific skill that enhances their power when used. For instance, Weapons and Defenses use the Computation skill and Amulets use the Magic skill. The player's skill level is added to the item's power to calculate the final effect.
Race-Specific Boosts: Each species excel in manufacturing one type of item. Using such an item grants a cumulative +1 boost to the species' favoured skill until the end combat.
Categories
There are five distinct types of items, each serving a unique purpose in combat.
Simple and immediate, food items provide instant benefits to the target player, such as recovering or reducing HP, Stamina or Intelligence. The effects are straightforward, with no lingering or delayed consequences.
Stamina cost: 1
Types: Edible (affects the pilot using it) or Rotten (affects the opponent).
Skill Used: none
Human food items have +1 extra bonus in Power and -1 Cooldown.
Item
Type
Effect
Honey
Edible
Recovers Intelligence
Orange
Edible
Recovers Stamina
Juice
Edible
Recovers HP
Algae
Rotten
Reduces Intelligence
Bubbles
Rotten
Reduces Stamina
Bacteria
Rotten
Reduces HP
Drugs offer powerful but temporary stat enhancements. However, after the effect duration ends, the initial boost is reversed. For example, if a drug item increases a player's HP by 10 points, those 10 points will be deducted after the effect wears off.
Stamina cost: 1
Types/Colour-coding:Stimulant (affects the pilot using it - green) or Sedative (affects the opponent - red).
Skill Used: none
Ebens drug items have +1 extra bonus in Power and -1 Cooldown.
Drugs in Degens in Space are so advanced that they can never kill a pilot. When a pilot would lose more HP than they currently have, they will be left with 1 HP instead.
Item
Type
Effect
Mushroom
Stimulant
Increases Magic
Syringe
Stimulant
Increases HP
Pill
Stimulant
Increases Stamina
Liquid
Stimulant
Increases Intelligence
Tablet
Sedative
Reduces Magic
Syringe
Sedative
Reduces HP
Pill
Sedative
Reduces Stamina
Liquid
Sedative
Reduces Intelligence
Weapon items enable players to perform various types of attacks. Each weapon type interacts differently with the opponent's defenses, resulting in varying levels of damage reduction.
Stamina cost: 2
Skill Used: Computation
Example
A Laser attack may be heavily mitigated by Armor but only lightly reduced by Afterburner. Check this chart for more detailed info!
Replicant weapon items have +1 bonus in Power and -1 Cooldown.
Item
Characteristics
Laser
Very effective against Afterburner
Autocannon
Very effective against Counter Measures
Torpedo
Very effective against Armor
Missile
Very effective against Shield
EMP
Very effective against Repair Bot
Defense items are designed to counter specific types of attacks; and when used they stay equipped until an enemy's attack triggers it's use. The effectiveness of each defense type varies depending on the weapon it is defending against.
Stamina cost: 0
Skill Used: Computation
Example
Shields might be more effective against EMPs, while Countermeasures could better handle Missiles.
Draconian defense items have +1 extra bonus in Power and -1 Cooldown.
Item
Characteristics
Shield
Very effective against EMP
Armor
Very effective against Laser
Repair Bot
Very effective against Torpedo
Counter Measure
Very effective against Missile
Afterburner
Very effective against Autocannon
Amulets provide latent effects that activate whether an Attack or Defense action is performed. This delayed activation allows for strategic planning and surprise moves during combat.
Stamina cost: 1
Types: Blessed (affects the player using it) or Cursed (affects the opponent).
Skill Used: Magic
Venusian amulet items have +1 extra bonus in Power and -1 Cooldown.
Example #1
If a pilot uses a Defensive Amulet, its effect will only take place next time the pilot defends, which means when they use a Defense item or the Shield basic action.
Example #2
If a pilot uses a Numbing Amulet, its effect will only take place next time their opponent attacks, which means when their opponent uses a Weapon item or the Attack basic action.
Amulets don't need to be triggered necessarily in the next turn after they are used.
Example
If a pilot uses a Weapon Amulet on turn 1, but only performs an attack on turn 5, the amulet's effect will still take place in turn 5.
Item
Type
Effect
Defensive Amulet
Blessed
Increases Defense effectiveness based on its Power against Weapons, next time a pilot uses performs a defensive action.
Weapon Amulet
Blessed
Increases Weapon effectiveness by 1/3 of its Power against any Defense used, next time the pilot performs an attack.
Vampiric Amulet
Blessed
Next attack deals less damage based on pilot's Magic skill, but recovers the pilot's HP by the same amount.
Energy Amulet
Blessed
Next attack deals less damage based on pilot's Magic skill, but also recovers pilot's Stamina by the same amount.
Buff Amulet
Blessed
Extra damage based on pilot's Magic skill, next time the pilot performs an attack.
Overcharge Amulet
Blessed
Increases the damage caused by a Weapon based on pilot's Magic skill, next time the pilot performs an attack.
Numbing Amulet
Cursed
Reduces opponent's Intelligence next time they attack, based on the damage they generate.
Blowback Amulet
Cursed
Some damage generated by the opponent in their next attack is applied back to them.
Unreliable Amulet
Cursed
Opponent's attack or defense actions have a chance to fail next time it's performed.
Uneffective Amulet
Cursed
Opponent's attack deals less damage next time they perform it.